![]() Layout for Timber with 4 Lumberjack's Hut at 100% efficiency. ![]() Please use a title simply as "Goods # WH TU FS PP BH - x", where Goods is the name of produced good, # is the consecutive number of the layout, x is your own addition to the title of the layout, for example: "Schnapps 01 WH FS" means that the layout is the first one for schnapps production and it contains both warehouses and fire stations. The title contains special abbreviations if the layout contains special buildings like: warehouses - WH, trade unions - TU, fire stations - FS, oil power plants - PP, silos or tractors from Bright Harvest DLC - BH. Please calculate size/tiles only using needed roads, so no border roads if not necessary. most efficient layouts for each Production Chain on the Anno1800 Wiki. Mixed tiers layouts include production of several goods from various tiers (at least two different tiers). Calculate your populations demands and optimal production chains for Anno 1800. Mixed layouts include production of several goods from the particular tier. Layouts within each population tier are in alphabetical order. Production layouts are sorted based on the regions which they can be built in. I would recommend you only use this design if you are creating this as a one off as the previous tiled design is much better in almost very regard.Note: check building layouts page to find instructions and guidance about how to create and post new layouts ![]() I recommend building a one row tiled farm as this is the best mix of efficiency and space taken up, remember you can't build an infinitely long farm. This farm can be stacked infinitely in every direction.īe mindful of general construction and specifically Up/down stackability as deports need to be built. Reminder :Sleeping sawmill cost No credit.ġ row when not infinitely long - 83% (Recommended)įor one row - 12 x r x 21 where r is the number of solar farms on a row e.g 504 for 2 in a row - (12 x 2 x 21)įor two rows - Similarly 12 x r x 42 where r is the number of solar farms on a row e.g 1,008 for 2 in a row - (12 x 2 x 42)ħ3 per Solar Farm (1 Solar Tower & 4 Solar Panels) If With bad eco-balance your Nursery can't take care all 9 sawmills,you may stop the blue colored sawmill (bottom middle one). You can take them out as necessary to create more space for fields. Production chains Edit Contents 1 Peasants 1.1 Fish 1.2 Wood 1.3 Cider 2 Citizens 2.1 Linen garments 2.2 Stone 2.3 Iron 2.4 Tools 2.5 Ropes 3 Patricians 3.1 Bread 3.2 Weapons 3.3 Beer 3.4 Glass 3.5 Salt 3.6 Leather jerkins 3.7 Books 4 Noblemen 4.1 Meat 4.2 War machines 4.3 Fur coats 4.4 Cannons 4.5 Wine 4.6 Brass 4.7 Glasses 4. Please note: I have included Bio Drinks Factories in this layout. It is developed by various developers and currently published by Ubisoft. It includes aspects of exploration, combat, diplomacy and trade. It involves colony building and resource management on a series of islands of sectors. This picture is not a set layout (there's no need to follow it exactly) it simply demonstrates some of the possible algorithms you will encounter when placing the farms in a corridor like this. Anno is a real-time strategy video game series with business simulation and city building elements. This is a novel solution which places Fruit Plantations in a 9 square wide strip, and Dairy farms in a 15 square wide strip. They're big, awkward, and trying to position them efficiently without a level 3 Depot is nigh on impossible. ![]() Fruit Plantations and Dairy Farms Can be built in separate stripsīio Drinks are a pain.
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